Table of Contents
![]() | Android-specific |
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The Android Convenience API is only available for the Squish for Android editions. |
Here are some quick links to the Android Convenience API's functions:
This function returns a UiAutomator object, when the Android OS is at API level 18 or higher (Android-4.3 or later). Which should be used when accessing the android.support.test.uiautomator classes and objects from a Squish test script.
String defaultDevice
This read-only property of squishinfo Object (Section 6.3.17) holds the Android
device string that is selected in the IDE or passed as
--device option to
squishrunner
doubleTap(objectOrName, x, y);
This function double taps on the specified objectOrName
widget. The x and y
coordinates are optional. If they are not specified, the double tap is
made in the center of the widget. On the other hand, if the additional
parameters are given, the double tap is made at position
x and y (in the
objectOrName widget's coordinates).
This function taps the Android back button. The specified
objectOrName can refer to any object
that is visible, though Squish will record the object having the
input focus.
This function taps the Android home button when UiAutomation is enabled. Otherwise this function does nothing.
This function taps the Android recents button when UiAutomation is enabled. Otherwise this function throws an exception.
This function opens the Android notifications when UiAutomation is enabled. Otherwise this function throws an exception.
This function opens the Android quick-settings when UiAutomation is enabled. Otherwise this function throws an exception.
This function plays a gesture. The specified
objectOrName can refer to any object that is
visible and serves for synchronization only.
The specified touches refers to a
GestureBuilder object, which can be
retrieved using readGesture.
This function takes a screenshot of the object
view rectangle and returns it as an QImage Object (Section 6.3.13).
![]() | The Newer Way to Grab a Widget |
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Instead of using |
This function hides the soft keyboard when it is showing. The specified
object can refer to any object that is visible.
Note that waitForObject also implicitly hides
the soft keyboard.
Hiding keyboard does not does not work for AccessibilityNode objects.
This function installs a global event handler. The script function
named or referenced in handlerFunctionNameOrReference,
will be called when an event
of the eventName type occurs.
The eventName can be the name of any of the
following event types:
BannerShowedThis event occurs when an
android.widget.Toast is shown
DialogOpenedThis event occurs when an
android.app.AlertDialog is shown
VibrateThis event occurs when the app calls the Android
API function
android.os.Vibrator.vibrate
The function named in handlerFunctionName is called
with one argument—the object that was shown.
![]() | Python-specific |
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In Python scripts, you can specify the callback function to invoke by passing an actual function or a lambda function. |
For examples see How to Use Event Handlers (Section 5.10).
![]() | The AUT Must be Running |
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The |
longPress(objectOrName, x, y);
This function taps by pressing 2s on the specified
objectOrName widget. The x
and y coordinates are optional. If they are not
specified the tap is made in the center of the widget. On the other
hand, if the additional parameters are given, the tap is made at
position x and y (in the
objectOrName widget's coordinates).
longPressAndDrag(objectOrName, x, y, dx, dy);
This function performs a touch drag operation, pressing 2s first then
drag, of the specified objectOrName widget.
The objectOrName widget is dragged by
dx pixels horizontally and by
dy pixels vertically.
The x and y coordinates
are optional. If they are not specified the initial press is made in the
center of the widget. On the other hand, if the additional parameters are
given, the initial press is made at position x and
y (in the objectOrName
widget's coordinates).
This function taps the Android menu button. The specified
objectOrName can refer to any object
that is visible, though Squish will record the object
having the input focus.
Squish automatically adds a property called nativeObject
to every Android object. The native object provides
access to all the underlying object's methods and properties.
For examples of how to use the nativeObject see How to Use the nativeObject Property (Section 5.7.2).
This function plays a gesture by using Android's shell commands and
thus works outside the by Squish started app. Only the first stroke
in a gesture file is replayed (i.e. touches for one finger).
The specified touches refers to a
GestureBuilder object, which can be
retrieved using readGesture.
This function performs a tap by using Android's shell commands and
thus works outside the by Squish started app.
The x and y are relative
w.r.t. the top-left of the screen.
This function opens a gesture file from a test suite directory and returns
a GestureBuilder object.
This can then be passed to gesture.
The specified gesture-file refers to the filename.
This function should only be used when
--no-autostart-observer (Section 7.4.7.2.6) is specified as launcher
argument to androidobserver (Section 7.4.7.2) or when
stopObserver has been called. When the
observer is not running, the object recognition with
popups, dropdowns and dialogs is limited or will not work at all.
This function stops the observer. Use this function
when a certain part in the app execution becomes very slow when running
under Squish. See startObserver for
enabling the observer again.
This function performs a menu action. The specified
objectOrName can refer to any object
that is visible, though Squish will record the current
Activity object.
![]() | Note |
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tapObject(objectOrName, x, y);
This function taps on the specified objectOrName
widget. The x and y
coordinates are optional. If they are not specified, the tap is made in
the center of the widget. On the other hand, if the additional
parameters are given, the click is made at position
x and y (in the
objectOrName widget's coordinates).
This function performs a touch drag operation. It initiates a drag
of the specified objectOrName widget starting at
position x and y.
The objectOrName widget is dragged by
dx pixels horizontally and by
dy pixels vertically.
This function types the specified text (as if the
user had used the keyboard) into the objectOrName
editable widget. If the text is surrounded by angle brackets (<>),
it is interpreted as a key combination, e.g
"<Ctrl+Return>". The input is case-sensitive, so
type(object, "R") is different from
type(object, "r"). (For a list of the
supported special keys see the nativeType
function's documentation.)
This function uninstalls an event handler that has been previously
installed using installEventHandler.
This function is a convenient for
android.webkit.WebView.evaluateJavaScript
The target WebView is a UI element of type WebView and the
script argument is some JavaScript code.
This function returns the result of the JavaScript evaluation as a string.
var webview = waitForObject(":some_WebView");
test.log("Pixel ratio is " + webview.evalJS("window.top.devicePixelRatio"));
my $webview = waitForObject(":some_WebView");
test::log("Pixel ratio is " . $webview->evalJS("window.top.devicePixelRatio"));
webview = waitForObject(":some_WebView")
test.log("Pixel ratio is " + webview.evalJS("window.top.devicePixelRatio"))
webview = waitForObject(":some_WebView")
Test.log("Pixel ratio is " + webview.evalJS("window.top.devicePixelRatio"))
set webview [waitForObject ":some_WebView"] test log [concat "Pixel ratio is" [webview evalJS "window.top.devicePixelRatio"]]
Table of Contents
Objects of this type hold the touch strokes information needed to
replay gesture.
An instance of this class is returned by
readGesture.
Strokes are defined by screen coordinates points, pressure and
touch size.
For examples of how GestureBuilder objects can be used to
manipulate the gesture information, see How to Use the GestureBuilder class (Section 5.7.3).
The width of the area in which this gesture is defined. This will be the device or emulator screen width.
int GestureBuilder.areaHeightThe height of the area in which this gesture is defined. This will be the device or emulator screen height.
All GestureBuilder methods listed in the Gesture creation (Section 6.13.1.1) and Gesture manipulation (Section 6.13.1.2) section, return the GestureBuilder object itself, unless specified differently.
This section lists the methods for manually creating a GestureBuilder object.
GestureBuilder(width, height, unit);
GestureBuilder(xml);
Two constructor functions for creating a
GestureBuilder object. The
width and height are
the target screen size. The unit can be either
0 or 1, meaning respectively in pixels or millimeters. The constants
GestureBuilder.Pixel and
GestureBuilder.MilliMeter can be used as well.
The second constructor function constructs a GestureBuilder object by passing a string containing XML, which should be in the same format as the recorded gesture files.
Object GestureBuilder.addStroke(x, y);
Object GestureBuilder.addStroke(startTime, x, y);
Object GestureBuilder.addStroke(startTime, x, y, pressure);
Object GestureBuilder.addStroke(startTime, x, y, pressure, size);
Starts a new stroke. The whole movement of one finger or pen from
touch down to releasing the screen is called a stroke. The touch down
coordinate is (x, y).
For the non-first stroke, a time offset can be specified in milliseconds using
the startTime argument. Strokes cannot be disjointed
in time, at least one finger or pen has to be down during the whole gesture.
The maximum simultaneous touches is device dependent.
Finally, the pressure and
size are relative messure values for
respectively pen or finger pressure and size. These should be between
0.0 and 1.0 and when omitted defaults to 0.25.
Object GestureBuilder.curveTo(duration, controlX, controlY, endX, endy);
Object GestureBuilder.curveTo(duration, control1X, control1Y, control2X, control2Y, endX, endy);
Adds a bézier curve movement to the latest added stroke in
duration milliseconds.
The curve starts with the end coordinate of the last added movement or, if
none added to the stroke, the stroke touch down coordinate. The end coordinate
is specified with endX and endY.
One or two so called control points can be used.
Object GestureBuilder.lineTo(duration, endX, endy);
Adds a line movement to the latest added stroke in
duration milliseconds.
The line starts with the end coordinate of the last added movement or, if none
added to the stroke, the stroke touch down coordinate. The end coordinate is
specified with endX and endY.
Object GestureBuilder.build();
Creates the gesture from the added strokes and movements. After calling this method, no strokes or movements can be added.
Object GestureBuilder.accelerate(factor);
Changes stroke speed given a factor. A factor between 0.0 and 1.0 slows down the gesture, above 1.0 will speed it up.
Object GestureBuilder.rotate(degrees);
Object GestureBuilder.rotate(degrees, originX, originY);
Rotates the strokes. The degrees
is the agle in degrees in a counter clockwise direction.
The originX and originY define
the origin of the rotate operation. If omitted, the area center is
taken as origin.
Object GestureBuilder.scale(scale);
Object GestureBuilder.scale(scaleX, scaleY);
Changes the size of the strokes. The scaleX
is the scale factor in the horizontal direction and
scaleY in the vertical direction.
The originX and originY define
the origin of the scale operation. If omitted, the area center is
taken as origin. When also scaleY is omitted, then
the scaling is homogeneous in both directions.
Moves the strokes. The x and
y specifies the movement. A positive value for
x moves the strokes to the right and a positive
value for y moves the strokes downwards.
Objects of this type allows test scripts to run methods on
android.support.test.uiautomator classes and objects. Call
androidUiAutomator to get an instance
of a UiAutomator instance.
The requirement is that the Android OS is at API level 18 or higher (Android-4.3 or later).
The equivalent script of an example script that presses the Android
“Home” button, opens the Android application launcher and
from the second screen, opens the Settings app. Using
the object names :Apps_Clickable which is
{description='Apps' simpleName='TextView' type='Clickable' visible='true'}
, :_AccessiblePanel being
{simpleName='FrameLayout' type='AccessiblePanel' visible='true'}
and :Settings_Clickable stands for
{simpleName='TextView' text='Settings' type='Clickable' visible='true'}
.
goHome()
tapObject(waitForObject(":Apps_Clickable"))
geom = Screen.byIndex(0).geometry
w = geom.width
touchAndDrag(waitForObject(":_AccessiblePanel"), w-10, geom.height/2, 20-w, 0)
tapObject(waitForObject(":Settings_Clickable"))
The equivalent snippet using UiAutomator is:
var au = androidUiAutomator();
//press home
var dev = au.getDevice();
dev.pressHome();
//open application launcher
var sel = au.createSelector().description("Apps");
var obj = au.createObject(sel);
obj.click();
//swipe right to left
var y = dev.displayHeight / 2;
dev.swipe(dev.displayWidth - 10, y, 10, y, 50);
//open settings app
sel = au.createSelector().text("Settings");
obj = au.createObject(sel);
obj.click();
my $au = androidUiAutomator();
#press home
my $dev = $au->getDevice();
$dev->pressHome();
#open application launcher
my $sel = $au->createSelector()->description("Apps");
my $obj = $au->createObject($sel);
$obj->click();
#swipe right to left
my $y = $dev->displayHeight / 2;
$dev->swipe($dev->displayWidth - 10, $y, 10, $y, 50);
#open settings app
$sel = $au->createSelector()->text("Settings");
$obj = $au->createObject($sel);
$obj->click();
au = androidUiAutomator()
#press home
dev = au.getDevice()
dev.pressHome()
#open application launcher
sel = au.createSelector().description("Apps")
obj = au.createObject(sel)
obj.click()
#swipe right to left
y = dev.displayHeight / 2
dev.swipe(dev.displayWidth - 10, y, 10, y, 50)
#open settings app
sel = au.createSelector().text("Settings")
obj = au.createObject(sel)
obj.click()
au = androidUiAutomator()
#press home
dev = au.getDevice()
dev.pressHome()
#open application launcher
sel = au.createSelector().description("Apps")
obj = au.createObject(sel)
obj.click()
#swipe right to left
y = dev.displayHeight / 2
dev.swipe(dev.displayWidth - 10, y, 10, y, 50)
#open settings app
sel = au.createSelector().text("Settings")
obj = au.createObject(sel)
obj.click()
set au [invoke androidUiAutomator] #press home set dev [invoke $au getDevice] invoke $dev pressHome #open application launcher set sel [invoke [invoke $au createSelector] description "Apps"] set obj [invoke $au createObject $sel] invoke $obj click #swipe right to left set y [expr [property get $dev displayHeight] / 2] invoke $dev swipe [expr [property get $dev displayWidth] - 10] $y 10 $y 50 #open settings app set sel [invoke [invoke $au createSelector] text "Settings"] set obj [invoke $au createObject $sel] invoke $obj click
UiAutomator.getDevice();
Returns a
android.support.test.UiDevice object. By calling
android.support.test.UiDevice.getInstance and using the
SquishHook as instrumentation argument.
UiAutomator.createSelector();
Returns a newly created android.support.test.uiautomator.UiSelector object.
UiAutomator.createObject(selector);
Returns a newly created
android.support.test.uiautomator.UiObject object for the
selector argument.
UiAutomator.getBy();
Returns the android.support.test.uiautomator.By class on which the static methods can be called to create android.support.test.uiautomator.BySelector objects.
UiAutomator.getUntil();
Returns the android.support.test.uiautomator.Until class on which the static methods can be called.